Jaromir now has a unique sprite for his Knight class General Ragavi now has a unique palette for her Swordmaster class You can now freely change between Diana's "Titan" and "Exemplar" graphics when the Titan class becomes available Rather than being a "free" phantom resource for the starting class only, now newly-purchased units that start as a class which costs resources, will now "carry" those resources throughout *ALL* class changes. The way Conscripts and Mercenaries interact with resources has changed significantly. Princes for Conscripts and Mercenaries have been "normalized" - you will see fewer extreme cases and prices will make more sense based on the power/traits the unit comes with, and the value of the resources of the unit's starting class Increased the rate of "Teleport" Mana generation by 50% Decreased the amount of Mana contribution to "Blessing" from damage dealt Added a special dialogue if you clear all enemy units in Chapter 12 After the Halloween Event, the Skull of Rowdain will remain in the game, but as a rare legendary unique You will see your progress meter on the right side of the tactical map HUD You will be able to get a guaranteed Skull of Rowdain by successfully executing 33 Ambush attacks. It locks your squad at "fearful" Morale, but every kill this squad gets counts as a Surrender (if enemies are able to surrender, some, like a few "fearless" late game squads, will still refuse) A new, powerful Artifact has arrived in Tahnra - the Skull of Rowdain. It will be quite a bit smaller than 1.02, but will launch the Halloween special event alongside some other Quality of Life improvements. We are releasing a patch on October 25th, 2022.
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